

Turns ballistae into chu-ko-nu and grants siege weapons more durability. Increases damage to gates, outposts, and siege weapons. Regains morale after defeating enemy units. Increases attack and defense when troop count falls to a certain number. Increases damage dealt and starting wisdom in debates.Įnables to meet and recruit officers without invitations. Increases initial negotiation progress on diplomatic missions. Indicates an officer's proficiency with certain abilities ranging from 0 to 9.Įnables character to use coax during placate missions. Pincer Attack +, Mobility +, Morale Attack Defense ++, Mobility Attack +, Morale Attack Mobility +++, Mobility Over Bad Terrain + These consume tactical points and are accessible at any moment in time once the confirmed tactics get put into place. High mobility, powerful strikes.įame and Strategy adds officer tactics that may be proposed during war councils. Ranged attackers, can strike spear troops. Low mobility, but high attack and destruction. High destruction, can strike horse troops.

Some units are unlocked by attaining troop proficiency from training missions while others come from villages that offer their services if made into vassal states. Continued abuse of our services will cause your IP address to be blocked indefinitely.A list of troops that players can recruit for their officers. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior.
